So it looks like we are in for yet another format change. I will be experimenting with a weekday posting schedule, and one that will result in more posts of shorter length.
You’ll get the idea as the week moves along.
Firstly, I will kick off Mayhem Monday. Here is where I will post and discuss challenges that the players might face, which includes monsters, traps, skill challenges, and role playing challenges (more on that later).
This week, we explore a trap of my own devising: the gravity well. Keep in mind that at this moment, most of my material will be for the 5th edition of a certain popular game.
You start with a 20 x 20 room, and place an orb on a pedestal in the center.
This trap is placed at the beginning of a dungeon, usually in the first room. It’s purpose is to stall any invaders, and potentially kill those who can’t outthink the trap. As one enters, they must make a Dexterity save (DC between 10 and 15 depending on your group’s collective level). Those who fail will fall towards the orb, taking 2d6 damage from falling, and are prone (this is only important if you happen to have further hazards in your trapped room).
The orb itself is the focal point of gravity, and any attempt to leave the room must deal with the consequences of the altered gravity. Those who are aware may instead make an athletics check with a DC of 10 to land safely and without damage.
This is a pretty simple trap, and more of a puzzle, and the simple grid was meant more to stall my players than anything, as they were being scryed on by the dungeon boss. Also, this setup is relatively simple, but it was meant for a group of new role players. You might find that you could use gravity traps in more elaborate ways (think Portal). It was amusing to see my players trying to move animal companions, and two large oxen (long story) through the gravity trap. The group had fun too, and I hope that you do too.
Join us tomorrow as we have Off-Topic Tuesday!